EMPLOYMENT:
2011-2012
Character TD, 343 Industries, Microsoft
Working as a Tech Artist, developing pipeline tools and rigging (characters, weapons and vehicles).
My responsibilities include getting assets into engine, as well as rigging assets, scripting, pipeline
design, and working with other teams to facilitate pipeline education.
2009-2011
Instructor, Academy of Art University
Teaching "Introduction to Rigging", a class which teaches students to design, model and rig
characters for animation production.
2010
Character TD, Motion Theory
During my time at Motion Theory I worked as a character TD on three commercials and
Katy Perry's California Gurlz. I finalized characters, added facial/accessory rigging and
implemented hanges per animator's requests.
EDUCATION:
2004-2009
BFA: Visual Effects and Animation
Academy of Art University San Francisco, CA
2001-2004
Graduated with High Honors: 4.3 GPA
Sandpoint High School Sandpoint, ID
AWARDS:
2009 Winner of Spring Show 2009 - Rigging/Mel Scripting
Academy of Art University San Francisco, CA 2009
SOFTWARE:
Maya
Massive
Adobe Suite
Zbrush
Motion Builder
LANGUAGES:
Mel, Python, HTML, CSS
SKILLS:
Muscle Systems (Maya and other systems)
NCloth Simulation
Massive Crowd Simulation
VITA:
2011-2012
Halo 4
343 Industries, Seattle, WA
Technical Artist
Manager: Scott Parrish
2010
Prevacid Commercial (Unreleased)
Motion Theory, Los Angeles, CA
Character TD Commercial
Project Supervisor: Danny Zobrist
2010
Target Commercial (Unreleased)
Motion Theory, Los Angeles, CA
Character TD Commercial
Project Supervisor: Danny Zobrist
2010
Katy Perry's California Gurls
Motion Theory, Los Angeles, CA
Character TD Music Video
Project Supervisor: John Fragomeni
2010
Target: A Better Bullseye
Motion Theory, Los Angeles, CA
Character TD Commercial
Project Supervisor: Danny Zobrist
2008-2009
Dragon Boy
San Francisco, CA
Character TD Masters Thesis Short Film.
Project Leads: Lisa Allen, Bernardo Warman, Shaofu Zhang.